Sunday, February 24, 2008

Watching the Time Tick Tick Away

Development has been slow. And by slow, I mean nonexistant. I've been getting hammered at work and bogged down at home, so MG's development has been a bit stunted. Regardless, the game plan for 0.5 is solidifying in my head; nothing's really different from the list presented in the last post, but the urges to implement the other ideas percolating around in my head have largely been quelled.

If anything, I've been pondering what's next on the project list, once MG v1.0 goes out the door. I've got some pretty big ideas that might be added to MG (v1.1? v2.0? v1.5? sky's the limit!). I've got at least three other roguelikes dancing an eerie jig in the back of my head, clamoring for attention. I'm playing around with concepts for a multiplayer online wargame, a space fantasy FPS/RPG hybrid (...oh, God, so much work...), something akin to an MMO. and then there's all the little idea fragments; mechanics, settings, design concepts, internal architecture plans, all looking for games to house them.

Must focus. MG 1.0 out the door, then we can worry about the other crap.

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