Well, the response for MageGuild v0.5 has been extremely positive. I'd like to thank everyone for trying out my pet project. :) There have been a lot of bugs found, and a lot of good suggestions for things to add.
I've got a rough plan for v0.6 outlined:
- Assorted small bugs
- Clarify a couple of points in the help file
- Couple of small UI tweaks
- Add spell descriptions
- Improve pathfinding efficiency
- Overhaul for Mono/non-Windows compatibility
- Clean up and add more invertible mobs
There are a number of other items lurking on the "some later release" list, as well as the "might do at some point" list, but these strike me as the top priorities, so they're going to get banged out first. As always, when v0.6 hits, check the changelist file for all the details.
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