Thursday, April 10, 2008

Release Part Deux

v0.6 just rolled out the door. I ended up cramming a few more New Things into v0.6, because I'm addicted to coding content. Mob descriptions and amulets, primarily, were the two big things that went in that I didn't expect to. Some other smaller things. And the cycle begins anew...time to plan for v0.7, and to start figuring out where the v1.0 line-in-the-sand is.

5 comments:

Anonymous said...

Mage guild is absolutely brilliant. I love how you've steamlined and reimagined so many of the elements of the genre into something fresh, but still easily comprehensible.

Everything from the intuitive and amazing mixing system to the way you gain levels, and the fact that the staff is the only weapon you will ever want or need all just clicks together so well. The whole thing feels very professional.

I look forward to future releases, as despite all of these excellent qualities, I don't think I can clear the current version, since my saves get corrupted.

JHaas said...

Thanks for the kind words, I'm glad you enjoy it. :) What do you mean, though, about your save files getting corrupted?

Anonymous said...

What happened with the save file was, I got about halfway through the game (I think it was floor 7 or 8 or so, but I don't know for sure) and the game had crashed a few times in the past when I had gotten to around that point, so I decided to save the game just in case.

Then when I tried to load the save, the game would immediately crash. I tried to load it a few more times, and it would still crash.

JHaas said...

Do you still have a copy of that save file? If so, I'd like to see it. If you wouldn't mind e-mailing it to nahjor@gmail.com, that'd be a big help to me. :)

Anonymous said...

Sorry, I don't have that anymore, but if I can replicate it, I'll be sure to send it to you.