Progress on MageGuild has slowed to a crawl, alas. My real job's been hammering me pretty badly, and I've been lucky to find time to eat and sleep, let alone to work on MG. Regardless, there is progress. The game plan for 0.7 was a big pile of content and a small pile of rebalancing.
The rebalancing is largely done; hopefully, this will curtail the grotesque HP/MP gaining that was going on, as well as weaken some of the most overused spells. Some edges were changed and added in this, so there should be some new options there, as well.
The content...is coming along. The new item type that I'm adding is taking quite a long time to finish. They're relatively rare, but they're quite powerful, and they do things that MG hasn't seen before. Which means that I'm forging quite a bit of new territory, when it comes to coding.
So, in short, progress continues. I'm hesitant to put a date on release for 0.7 until the work situation settles down a bit, but when I know, you'll know.
Thursday, May 15, 2008
Subscribe to:
Posts (Atom)