Well, for two nights running now, I've made some headway on MageGuild. It feels good to code again...it's funny how easy it is to lose track of how much one enjoys a hobby. I've been working on adding fixed content to the end of the game...yeah, sure, I'll raise the cone of silence: boss levels.
I'm...extremely hesitant to put a timeframe on 0.7, still. I'm not 100% sure how long things are going to take, nor how much longer I'll be able to dedicate time regularly, and I'd rather not issue a date I can't keep. Regardless; MageGuild is not dead, development continues.
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Oh, cool, an update. It's good to hear that there's still progress being made. Keep up the good work and keep us posted, okay?
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